Besides the standard computer software and hardware testing, we also provide testing of multimedia products, and in particular, games.
There are many game development companies that strongly rely on playing to test a new game. We make a clear distinction between playing and testing a game. Game Testing is a systematic approach that assesses all areas of a game to ensure that the software is bug-free and confirm that everything works as required. It doesn't mean that game playing is bad, playing a game is still the most effective means to test the interaction between game components. However, we strongly believe that game playing alone is NOT sufficient, and we need a wide range of procedures to ensure proper test coverage of a game.
A computer game is much more complex than a typical software application. Most games consist of a group of essential components that assure visibility, playability, and interactivity.
Game testing isn't as simple as it sounds. Our engineers know various technologies underlying the games (such as DirectX) so that we can help you discover the flaws that QA testing typically fails to identify, but could be found by your end-users. Whether you need a quick compatibility suite on a bunch of test configurations or a detailed black-box functional test, our company can help you out.
As for the compatibility testing, we have all of the equipment needed to test your game against a wide range of different configurations: different platform manufacturers, processors, motherboard chipsets, BIOS, CD-ROM/DVD-ROM drives, graphics/video adapters, sound/audio adapters, system memory, operating systems, and so on.
We can test it all - including localized games (see our localization testing services for more information).
During functionality testing, our engineers try to exercise all game components, including:
The game engine (allows the game or the user to direct the play and
gives the resulting commands to other components)
The graphics/rendering/animation engine (renders the 3D or 2D graphics
for the character, the world, and the texture including colouring)
The sound engine (creates the soundtrack for the game in the 2D or 3D
environment [i.e. sounds fade away as the character moves, etc.]).
The game intelligence (the artificial intelligence [AI] for the game
logic and/or the opponents)
The database (used by the game for statistics, randomization, etc.)
The world (the functionality of the objects, world, models and
characters including all the moves)
The game control (use of controller, keyboard, mouse, etc.)
The front-end (screens like selection menu, pause menu, help menu,
etc.)
Other (special effects, camera views, platform dependent service layer
and objects, and so on.)
We also have the appropriate equipment and experience to test your multiplayer/online/Internet game.
SQA Partners offers a wide range of game testing services. Besides PC game testing, we also provide console game testing.
Sony PlayStation2
First of all, SQA Partners can perform a submission test on your title. This
submission or 'TRC' check will verify that if the game meets the
requirements set by the SCEE/SCEA/SCEI in their Technical Requirements
Checklist.
This test run also checks the following elements:
Naming Conventions: this test will cover the 'definitions' and 'namings' in the game in all its different languages to see if there are any violations against chapter "7.0 PlayStation Component Naming Conventions".
Memory Card Operations: every developer / publisher knows that this issue is of critical importance to Sony. SQA Partners will check all possible memory card messages in all available languages. As a part of this test, they will simulate any user action will be to see if the game reacts correctly to these actions. The messages will be checked for translation, naming convention standards and the correct display of the specified message.
Language check: We will check if your game is correctly translated into all featured languages.
At the end of the test run, SQA Partners will send you a detailed report on test results and TRC status.
Besides TRC testing, SQA Partners can carry out other functionality tests, such as game play, balance and AI, to make sure that your PlayStation game meets the highest quality standards.
Microsoft XBox
SQA Partners is a Microsoft approved Xbox test centre with access to all developer support channels. In a professional test lab, SQA Partners can test your Xbox title on various focus areas.
Our tests include:
TCR (Technical Certification Requirements). We will assess the compliance of your game with Xbox requirements. Thus, we will check if your game is ready for submission to Microsoft, helping you save both time and money.
Xbox Live. "Live TCR issues" is a separate chapter in the Xbox Guide . We will check if your game complies with it. The test includes 'Xbox live' requirements, content download, statistics, friends, voice.
Functionality. This test focuses on the general game functionality, and namely:
Menu functionality
General functionality of the buttons, options
Game play and AI
Game stability
Walkthrough
Multiplayer. We will check how your game behaves when played in all featured multiplayer modes. This can vary from multiple players on a single Xbox, system link over to LAN and of course actual online multiplayer sessions.
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The latest project
SQA Partners is currently testing it's own product Webmatrix
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Ireland Address: 14 Mellifont Avenue, Dun Laoghaire, Dublin, Ireland